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Way to make gameobject follow splines 'human-ly'?
#1
Is there a good way to make a gameobject follow a spline in a more 'human/unpredictable' manner, so that for example they weave in and out of the center-line of the path? This way, if you give two gameobjects the same objective of following a spline, they will move differently. This would be useful for making a racing game where the AI-players move more unpredictably. Thanks.
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#2
Hi
The Spline Controller has two offset related parameters: Offset Angle and Offset Radius. You can write a script that will modify these values smoothly and pseudo randomly to give the unpredictable impression.
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#3
(01-16-2023, 10:59 AM)_Aka_ Wrote: Hi
The Spline Controller has two offset related parameters: Offset Angle and Offset Radius. You can write a script that will modify these values smoothly and pseudo randomly to give the unpredictable impression.
Did this help?

Yes, perfect. Thank you!
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#4
You are welcome.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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