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Parallel Splines
Hello.  I need to be able to create parallel roads in the game I'm working on.  Two splines my converge and be parallel for a distance and then diverge again.  Is there a way to "snap" them together for that distance (and only that distance)?  I think the train example you have is fairly representative of what I'm after, but done manually.
No such feature is provided out of the box, but you can use the API to go through all the spline's control points and modify their position to simulate such convergence/divergence.
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