12-09-2022, 07:51 PM
Hey Guys,
thank you for the awesome tool first of all. I use it often since a few years, but for minor spline related stuff most of the time.
I'm now digging into the possibilities of the generator tools, again. I checked it out before, but just for my own pleasure.
Now I'm asked by my employer (we build virtual/mixed reality, motion enabled simulators) to build a rollercoaster scene in unity to demonstrate a usecase with our hardware and unity as an IG/whole engine.
Ok, curvy is my first goto tool for things like that, but I ran into some problems.
My main goal is to have ONE curvy spline defining the TRACK of the COASTER.
I'd like to design the editor tools needed to generate a track scene out of it.
The situation:
I hooked up some generator graph with one MAINSPLINE, a RAILSHAPE and then some ModifierTRSShapes to place the rails offseted where they need to be, BuildShapeExtrusion and BuildVolumeMesh nodes and then a CreateMeshNode.
This actually works fine, but I have some visual artefacts I can not resolve.
The problem:
There appear edges in the (offseted) shape extrusions and especially afer a swirl it doesn't fade back well. Really not well.
Resolution parameters are (as far I can see) on max settings (in the forward axis).
Curve formula I'm using is Bezier, but i tried others and the results were the same (or otherwise not what i wanted )
Do you have any suggestions how I can get better results from the rasterizing/meshing modules?
I'd really liko to do this with curvy
Kind regards
Michael Menzi
(Brunner Elektronik AG)
thank you for the awesome tool first of all. I use it often since a few years, but for minor spline related stuff most of the time.
I'm now digging into the possibilities of the generator tools, again. I checked it out before, but just for my own pleasure.
Now I'm asked by my employer (we build virtual/mixed reality, motion enabled simulators) to build a rollercoaster scene in unity to demonstrate a usecase with our hardware and unity as an IG/whole engine.
Ok, curvy is my first goto tool for things like that, but I ran into some problems.
My main goal is to have ONE curvy spline defining the TRACK of the COASTER.
I'd like to design the editor tools needed to generate a track scene out of it.
The situation:
I hooked up some generator graph with one MAINSPLINE, a RAILSHAPE and then some ModifierTRSShapes to place the rails offseted where they need to be, BuildShapeExtrusion and BuildVolumeMesh nodes and then a CreateMeshNode.
This actually works fine, but I have some visual artefacts I can not resolve.
The problem:
There appear edges in the (offseted) shape extrusions and especially afer a swirl it doesn't fade back well. Really not well.
Resolution parameters are (as far I can see) on max settings (in the forward axis).
Curve formula I'm using is Bezier, but i tried others and the results were the same (or otherwise not what i wanted )
Do you have any suggestions how I can get better results from the rasterizing/meshing modules?
I'd really liko to do this with curvy
Kind regards
Michael Menzi
(Brunner Elektronik AG)