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10-12-2022, 12:10 PM
Hi there,
I have a question regarding collision meshes and Curvy splines.
We have assets that have custom mesh colliders with lower vertices count then it's mesh. Is it possible to export with custom mesh colliders?
To the left you have the custom mesh collider. To the right you have the assets collider after exporting it with Curvy Splines.
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Hi
How is the mesh related to Curvy Splines? Is it a mesh produced by a Shape Extrusion module, or an existing mesh that is used by Curvy Splines using an Input Mesh module?
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Posts: 9
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The mesh and mesh collider is made in Autodesk Maya and then added to unity as a prefab. After that its added to an Input Spot in Curvy Splines thats connected to a Deform Mesh.
Posts: 2,114
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Hi
To answer your question: no, it is not possible at this time to export with custom mesh colliders?
A solution could be to make two mesh deformations, one with the high poly GOs, and one with the low poly ones. The first mesh deformation should be used to create a GO with only a mesh renderer, no mesh collider. The other deformation should be used to create a GO with only a mesh collider.
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Posts: 9
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Thanks for your answer. We will maybe do that.
Posts: 2,114
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You are welcome
Please consider leaving a
review for Curvy, this helps immensely. Thank you.
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