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Replacing object at start position on (circle) spline

I am working on a game that uses the circle spline. I have my object going around it as I would like but when the player loses and restarts I need to reset the position of the gameobject I have attached to the spline. I don't want to reset it by resetting the scene everytime as it isn't needed for the rest of the game.

I am unsure what variables to use/call in order to get this done. I tried using the actual transform of the object but that just does not work. Do I need to change the cached variables in order to reset it by the press of a button?

I guess you have a SplineWalker component (or the corresponding Custom Action) attached to your object. So you just have to set the position property (TF) to 0.
Fantastic. Thanks you very much.

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