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Find TF value for multiple objects along a spline
After using SplinePathCloneBuilder to place objects along a spline, I would like to move the objects along the spline by a set amount every time the user provides input.  Is there a way to get the TF value of each object that is aligned to the spline?  

not directly. If you need to fetch the TF's only once (e.g. at the start of your scene), you can use CurvySpline.GetNearestPointTF() for each object's position. Calling this very often might be too slow depending on the amount of objects and spline length. In this case I would calculate the TF manually (i.e. use the same calculations like the CloneBuilder does).

However, that's a good feature idea for the future CloneBuilder.


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