Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Follow-Up are automatically changed to be "No Follow-Up"
I connect 2 splines together and I set the Follow-Up in CurvyConnection to be the point in the next spline.
But when I run the game, it automatically changed to beĀ "No Follow-Up".
Do you have any suggestions?

And the object doesn't go to the next spline after reached the end of the first spline.
I could not reproduce the issue. I attached the scene that I used to reproduce the issue. So I will need further details to be able to reproduce the issue. It would be great if you can send me a reproduction case
Have a nice day

Attached Files
.unity   FollowUpNoIssue.unity (Size: 28.64 KB / Downloads: 1)
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
I can fix it now.
It is a prefab. After I unpacked it, it can works normally.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Way to make gameobject follow splines 'human-ly'? yun844 3 5 01-17-2023, 10:18 AM
Last Post: _Aka_
  E21 - How to remove generator and still have the car to follow the spline quadbyte 1 7 03-31-2022, 12:14 PM
Last Post: _Aka_
  Spline object follow another Object Doomchecker 2 10 02-02-2022, 04:59 PM
Last Post: Doomchecker
  Code snippet to automatically set UV Edge to true _Aka_ 0 6 12-20-2021, 04:29 PM
Last Post: _Aka_

Forum Jump: