Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Follow-Up are automatically changed to be "No Follow-Up"
#1
I connect 2 splines together and I set the Follow-Up in CurvyConnection to be the point in the next spline.
But when I run the game, it automatically changed to beĀ "No Follow-Up".
Do you have any suggestions?

And the object doesn't go to the next spline after reached the end of the first spline.
Reply
#2
Hi
I could not reproduce the issue. I attached the scene that I used to reproduce the issue. So I will need further details to be able to reproduce the issue. It would be great if you can send me a reproduction case
Have a nice day


Attached Files
.unity   FollowUpNoIssue.unity (Size: 28.64 KB / Downloads: 1)
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
I can fix it now.
It is a prefab. After I unpacked it, it can works normally.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Additional offset to Follow behaviour Ayyappa 3 11 04-30-2024, 01:35 PM
Last Post: _Aka_
  Programming a first-person player/camera to follow a Curvy Spline kenmarold 1 6 05-21-2023, 05:03 PM
Last Post: _Aka_
  Generator does not exactly follow the path F.A.L. 3 4 04-24-2023, 03:49 PM
Last Post: _Aka_
  Way to make gameobject follow splines 'human-ly'? yun844 3 11 01-17-2023, 10:18 AM
Last Post: _Aka_

Forum Jump: