Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bezier tangent points constantly change coordinates
#1
Hi.

I'm trying to use a bezier curve but I noticed that in game AND in editor when Update happens currently selected Bezier tangent shifts a bit.
It's a small change every second but provided that you work or run your game long enough the tangents will noticeably move.

Has anyone experienced this?
Reply
#2
Hi,

not really. A quick test shows that the Bezier handles stay constant. Could you give me an explanation how to reproduce this? Or perhaps a small sample scene (without Curvy in it!)?

Thanks

Jake
Reply
#3
The effect looks like this: http://screencast.com/t/QNxB5BymDf
See, I'm moving my mouse over the scene in Edit mode and handles change their positions too.

 
Reply
#4
Yes, that is clear and it looks like the usual floating point inaccuracy. I just can't reproduce it. As long as you don't move the handles (or change them by code), the value should be untouched. Could it be that you are continously updating/writing the Handle positions from your code somewhere?





 
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Closed splines and duplicate points jh092 3 6 07-24-2022, 01:54 PM
Last Post: _Aka_
  Tangent incorrect. tairoark 3 11 06-28-2022, 06:31 PM
Last Post: _Aka_
Brick Delete CurvySplineSegment from the start of a Spline causes UV's to change studentloan 5 7 06-14-2022, 03:14 PM
Last Post: _Aka_
  Can I change splines directly on runner controller via script? sikamaru 1 10 03-12-2022, 08:40 PM
Last Post: _Aka_

Forum Jump: