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Bezier tangent points constantly change coordinates
#1
Hi.

I'm trying to use a bezier curve but I noticed that in game AND in editor when Update happens currently selected Bezier tangent shifts a bit.
It's a small change every second but provided that you work or run your game long enough the tangents will noticeably move.

Has anyone experienced this?
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#2
Hi,

not really. A quick test shows that the Bezier handles stay constant. Could you give me an explanation how to reproduce this? Or perhaps a small sample scene (without Curvy in it!)?

Thanks

Jake
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#3
The effect looks like this: http://screencast.com/t/QNxB5BymDf
See, I'm moving my mouse over the scene in Edit mode and handles change their positions too.

 
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#4
Yes, that is clear and it looks like the usual floating point inaccuracy. I just can't reproduce it. As long as you don't move the handles (or change them by code), the value should be untouched. Could it be that you are continously updating/writing the Handle positions from your code somewhere?





 
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