Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Add Component to created mesh?
#1
Question 
Hi,

So, the problem I have is hopefully straightforward. I'd like to add a component to the generated mesh object of a curvy spline. The trouble is, if the spline then updates again, the generated mesh is recreated and I'd then need to add the component again.

Is there a way to set up the generator so that a component gets added to the mesh gameobject? 

Thanks in advance!

Cheers
Reply
#2
(05-25-2022, 05:11 PM)HarvesteR Wrote: Hi,

So, the problem I have is hopefully straightforward. I'd like to add a component to the generated mesh object of a curvy spline. The trouble is, if the spline then updates again, the generated mesh is recreated and I'd then need to add the component again.

Is there a way to set up the generator so that a component gets added to the mesh gameobject? 

Thanks in advance!

Cheers
Hi
Use CurvyGenerator.OnRefresh to execute custom code when a generator is update. In that custom code, attach the components you want to the generated mesh gameobjects.
Did this answer your question?
Have a nice day
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Mesh Generation between two splines vatan 4 307 02-14-2025, 07:11 AM
Last Post: vatan
  Create Mesh Node, Make Static Options rickgplus 1 173 01-23-2025, 10:12 AM
Last Post: _Aka_
  Extrude mesh along spline. New and confused user GhostStalker 3 207 01-02-2025, 09:58 AM
Last Post: _Aka_
  Newly created spline is invisible quickytools 7 492 12-21-2024, 10:14 AM
Last Post: _Aka_

Forum Jump: