Hi,
So, the problem I have is hopefully straightforward. I'd like to add a component to the generated mesh object of a curvy spline. The trouble is, if the spline then updates again, the generated mesh is recreated and I'd then need to add the component again.
Is there a way to set up the generator so that a component gets added to the mesh gameobject?
Thanks in advance!
Cheers
So, the problem I have is hopefully straightforward. I'd like to add a component to the generated mesh object of a curvy spline. The trouble is, if the spline then updates again, the generated mesh is recreated and I'd then need to add the component again.
Is there a way to set up the generator so that a component gets added to the mesh gameobject?
Thanks in advance!
Cheers