Posts: 11
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I am looking for a way to apply a translucent gradient to the beginning and end of a mesh created with Curvy Spline.
If there is some convenient way to do this on the library side, please let me know.
(Currently, I am trying to implement this by creating two GameObjects that are different from the mesh and overlapping them at the beginning and end).
thanks
Posts: 1,728
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Joined: Jun 2017
Hi
I am not a pro when it comes to materials, but if you have a material with a shader that changes translucency gradually based on the V coordinate, the extruded mesh should automatically have the translucency gradient since the generated vertices' V coordinate increase gradually along the extrusion
.
Toying with the Materials section of the Volume Mesh module should help in your case
https://curvyeditor.com/documentation/generator/modules/volumemesh#materials
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Posts: 11
Threads: 5
Joined: Oct 2021
I will consider preparing a new material and changing the Material section of the Volume Mesh to accommodate this.
Thank you for your prompt response!
Posts: 1,728
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You are welcome.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a
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