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I want to make the beginning and end of a mesh translucent.
#1
I am looking for a way to apply a translucent gradient to the beginning and end of a mesh created with Curvy Spline.
If there is some convenient way to do this on the library side, please let me know.
(Currently, I am trying to implement this by creating two GameObjects that are different from the mesh and overlapping them at the beginning and end).

thanks
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#2
Hi

I am not a pro when it comes to materials, but if you have a material with a shader that changes translucency gradually based on the V coordinate, the extruded mesh should automatically have the translucency gradient since the generated vertices' V coordinate increase gradually along the extrusion
.
Toying with the Materials section of the Volume Mesh module should help in your case
https://curvyeditor.com/documentation/generator/modules/volumemesh#materials

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#3
I will consider preparing a new material and changing the Material section of the Volume Mesh to accommodate this.
Thank you for your prompt response!
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#4
You are welcome.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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