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Adding a point, then refreshing the mesh results in wrong mesh for one frame
#1
I've attached a project where every second, I add a point to the curve, then refresh the mesh. When I do this, for a single frame, the mesh crisscrosses itself only in the latest segment, then corrects itself the next frame as shown here:

[Image: 9nsInDU.png]

I thought a first that it was because the points were too close to each other, but it should be past the previous point, and should render correctly even if it's close. Also, I set the curve to "linear" to make sure it wasn't this point proximity problem, and the issue still occurs. This bug is making it so I can't draw the path of a curve gracefully.
 
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#2
I removed the project!

Please, anyone, tripple-check that you don't upload projects containing full software (be it Curvy, PlayMaker or else!). There's this handy editor feature "Include Dependencies" that you must uncheck before exporting a package! If you zip up folders, remove any commercial software manually!


I'll have a look...
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#3
(02-17-2014, 03:14 PM)'Jake' Wrote: I removed the project!

 

Oh man, I'm sorry about that. I'm used to attaching projects to bug reports. I forgot that this wasn't restricted to Curvy customers. And thanks for looking into it.

 
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