Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
E21 - How to remove generator and still have the car to follow the spline
#1
Hey,

I started from E21 (Car following the road). 

I'm now trying to make a simpler static version without the generator but I want to keep exactly the same driving behavior.
I did "Save output to scene" to get the final mesh objects and also kept the original spline GO.

But as soon as I remove the generator there is no more volume to follow.

What I tried : 
I removed the CG Volume Controller on the "Controller" GO.
Replaced it by a Spline Controller and assigned the correct, original spline.
It kind of works, but as the volume info was lost the car is inside the road.  Adding an offset to display the car higher does not really help.

Is this even doable ?
Thanks in advance for your help!
Reply
#2
Hi
The volume controller needs a volume to work. If you use the spline controller instead, then you can move the object only along a path, or a tube if you use the spline's controller Offset parameters. For more complex volumes, you will need the volume controller. Of course you can make custom behaviors if you code your own controller, or own movement code, using the API, but I am assuming you question is about a solution that does not need additional coding.
Why not keeping the generator while removing its Volume Mesh and Create Mesh (Track) modules?
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  How to rotate generator asteroids patndan74 6 293 05-08-2025, 10:07 PM
Last Post: _Aka_
  Filling a closed spline dynamically rickgplus 1 225 04-16-2025, 08:56 AM
Last Post: _Aka_
  Disable a spline's gizmo when not selected or disabled. mikechr2000 1 285 02-03-2025, 09:34 AM
Last Post: _Aka_
Information Questions regarding spline colliders and collisions with rigidbodies Spyboticer 7 1,087 01-20-2025, 12:25 PM
Last Post: _Aka_

Forum Jump: