Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unable to create custom deform mesh
I follow the tutorial to create a custom deform mesh.

I create my own custom mesh using uModeller. I added the mesh to the Deform Mesh template and add my own mesh and material. I had to adjust the translation of the mesh because it is slightly off until the model is centered. Everything looks great. I click play and the mesh disappears. I stop play and my mesh is gone.

I get errors in the console: Not allowed to access vertices on mesh 'default' (isReadable is false; Read/Write must be enabled in import settings)

I get warnings on the Volume Spots module: Input object "default" has bounds with a depth of 0. The minimal accepted depth is 0.01. The depth value was overridden.

It's just strange to me how it was all working before hitting the play button.

Latest version of Unity: 2020.3.30f1
Latest version of Curvy: 8.0.2

Based on the error message, you need to make your mesh Read/Write Enabled. Please refer to this Unity documentation page to know how to do it (search for "Read/Write Enabled")

If the issue persists, please let me know.

Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Incorrect mesh alignment after extrusion on curved path Thinkurvy 10 21 04-17-2024, 10:57 AM
Last Post: _Aka_
Heart Create beautiful curves ShiroeYamamoto 3 13 03-26-2024, 06:25 PM
Last Post: _Aka_
  Adjust radius of generated mesh via script? Shackman 1 4 03-26-2024, 01:12 PM
Last Post: _Aka_
Question How to attach custom components to output Sacryn 3 7 02-23-2024, 09:42 AM
Last Post: _Aka_

Forum Jump: