Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unable to convert GUI point to world ray if a camera has not been set up!
Unable to convert GUI point to world ray if a camera has not been set up!
CurvySplineSegmentInspector:InsBefore() (at Assets/Curvy/Editor/CurvySplineSegmentInspector.cs:492)
CurvySplineSegmentInspector:DoWin(Int32) (at Assets/Curvy/Editor/CurvySplineSegmentInspector.cs:420)

I get this error when using Ins Before and After, on the first and final spline segment respectively.
I'm not sure what the intended behaviour in those cases is, but extrapolating out in the direction of the tangent (?) seems like it'd be reasonable.

Also looking forward to the undo bug and warnings being fixed!

Forgot to mention, this is only the case with an open spline. Closed splines don't suffer from it.

thanks for reporting this. I'll have a look.

To reproduce this error, do I just have to delete any camera in the scene?
My steps to reproduce are:
- Create a new scene (empty, but with Main Camera by default)
- GameObject > Create Other > Curvy > Spline
- Uncheck Close Spline
- Select the first or last point of the spline, and then click Ins Before or Ins After respectively

With the main camera present throughout. As far as I can tell, it happens regardless of whether a camera is in the scene or not.
Ah, ok. Then I misunderstood you. Just tested with the current dev version and fortunately, this bug is gone with the new Toolbar UI.
Ah, neat. Looking forward to the next release.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Questions about Generator: mesh/objects within spline, snap to control point dartboard 5 960 06-09-2021, 12:42 PM
Last Post: _Aka_
  get world vector3 from absolute position on spline hawken 2 534 06-08-2021, 12:28 PM
Last Post: hawken
  Get position on spline relative to world position Mos Def 9 2,275 05-20-2021, 08:32 AM
Last Post: _Aka_
  get a point on the curve a distance away from another fortune53 1 564 03-31-2021, 07:46 AM
Last Post: _Aka_

Forum Jump: