Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Any plan of adding a way to group nodes in the TrackGenerator?
#1
I'd love a way to group nodes like in the Shader Graph. Larger graphs can get confusing even with when naming nodes.

Thanks.
Reply
#2
Noted. For now, you can save and load groups of nodes using templates. It's not the same as what you asked for, but hopefully it will help: https://curvyeditor.com/documentation/generator/templates
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply
#3
And to answer the question: no, there are no plans to do that for now. I added your request to the backlog.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Adding a CP breaks the mesh lethekun 3 6 05-25-2022, 01:53 AM
Last Post: _Aka_
  Adding function to set GameObjecs in InputGameObject.cs Mos Def 2 942 04-01-2021, 03:43 PM
Last Post: Mos Def
  Adding OnSwitch event via Script NovoNG 3 1,111 01-09-2021, 05:25 PM
Last Post: _Aka_
  Add Cross Group UsernameHed 3 2,703 08-28-2019, 11:28 AM
Last Post: _Aka_

Forum Jump: