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Bend mesh along spline
#1
Hi,

I just bought Curvy Splines for Unity. I've browsed the examples and am wondering if it is possible to bend a mesh to a spline at runtime. For example if I have a cylinder asset is it possible to conform the cylinder's axis (and mesh) along the spline without additional code? If so is there an example scene I can reference?
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#2
Hi
This feature will be part of Curvy Splines 8, which should be released in the upcoming month.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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