01-10-2022, 06:17 PM
Hi,
I just bought Curvy Splines for Unity. I've browsed the examples and am wondering if it is possible to bend a mesh to a spline at runtime. For example if I have a cylinder asset is it possible to conform the cylinder's axis (and mesh) along the spline without additional code? If so is there an example scene I can reference?
I just bought Curvy Splines for Unity. I've browsed the examples and am wondering if it is possible to bend a mesh to a spline at runtime. For example if I have a cylinder asset is it possible to conform the cylinder's axis (and mesh) along the spline without additional code? If so is there an example scene I can reference?