11-01-2021, 04:20 PM
Currently, the "Create Mesh" node in the PathGenerator doesn't allow to control some of the MeshRenderer settings. Most notably, we would appreciate to have access to the "Contribute Global Illumination" and "Receive Global Illumination" settings. When baking our lightmaps, we don't want the path to cast dark spots onto the ground below.
Our current work-around is to manually disable the "Contribute Global Illumination" setting on the generated mesh. The problem is that every update to the PathGenerator re-enables that setting, so we often end up accidentally baking the path's AO and having to redo it again.
As a thought to make these "component generator" nodes more future-proof: could it be viable to, instead of manually replicating all settings of the component in the node, allow the user to drag in a component preset for that component? That way, we could just define a fitting preset for our MeshRenderer, for instance.
Thanks for the support, and please do let me know if you need any additional info!
Our current work-around is to manually disable the "Contribute Global Illumination" setting on the generated mesh. The problem is that every update to the PathGenerator re-enables that setting, so we often end up accidentally baking the path's AO and having to redo it again.
As a thought to make these "component generator" nodes more future-proof: could it be viable to, instead of manually replicating all settings of the component in the node, allow the user to drag in a component preset for that component? That way, we could just define a fitting preset for our MeshRenderer, for instance.
Thanks for the support, and please do let me know if you need any additional info!