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UI Splines
What is the preferred method for getting Curvy Splines to show up as visible UI elements?
I know to use CurvyUISpline so that everything is measured in pixels.
I'm just curious if you have any advise on using Curvy in a UI.
Is a screenspace camera approach best, or would some other way work better?
Curvy UI Spline is a good way to show it in UI. You can see it being used in example scene 04_PaintSpline
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