09-02-2021, 12:10 PM
Hi, I'm stuck when it comes to trying to modify generators during runtime.
First I will explain what I'm trying to do. I create a set of unique generator objects in the game scene. Next I'm trying to use only some of these generators for different splines. I leave the "spline" input under the input spline path as none. But I cannot for the life of me figure out how to set the spline input for that generator reference via c#. Is it simply not possible to do that ?
First I will explain what I'm trying to do. I create a set of unique generator objects in the game scene. Next I'm trying to use only some of these generators for different splines. I leave the "spline" input under the input spline path as none. But I cannot for the life of me figure out how to set the spline input for that generator reference via c#. Is it simply not possible to do that ?