07-28-2021, 05:37 AM
Hi,
I'm having some issues with Lightmap UV2:
In the Volume Mesh node, when I don't Split UV, the lightmap UV looks very stretched:
But when I set the Split Length to a minimum (1) the lightmap UV checkerboard is still not square:
The higher value I key in the Split Length, the more stretched the lightmap UV becomes. How do I ensure the checkerboard is square to produce high-quality lightmaps?
I'm having some issues with Lightmap UV2:
In the Volume Mesh node, when I don't Split UV, the lightmap UV looks very stretched:
But when I set the Split Length to a minimum (1) the lightmap UV checkerboard is still not square:
The higher value I key in the Split Length, the more stretched the lightmap UV becomes. How do I ensure the checkerboard is square to produce high-quality lightmaps?