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Lightmaps UV stretched even after setting split length to minimum
#1
Hi, 

I'm having some issues with Lightmap UV2:

In the Volume Mesh node, when I don't Split UV, the lightmap UV looks very stretched:
   

But when I set the Split Length to a minimum (1) the lightmap UV checkerboard is still not square:
     

The higher value I key in the Split Length, the more stretched the lightmap UV becomes. How do I ensure the checkerboard is square to produce high-quality lightmaps?
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#2
Hi
I am working on this, should be able to contact you later today with a fix.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#3
Hi
The issue is not as simple as I initially thought. It will take me more time than expected to fix. Will keep you updated here
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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#4
I'm facing the same issue. My lightmap UVs are not uniform at all. Is there a fix for this?
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#5
(10-13-2021, 08:21 AM)amutp Wrote: I'm facing the same issue. My lightmap UVs are not uniform at all. Is there a fix for this?

Hi, I answered your PM. For future reference, there is a fix that is not yet part of the current official release. Should be available in a major release in a couple of months.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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