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06-07-2021, 03:34 PM
(This post was last modified: 06-07-2021, 04:08 PM by hawken.)
Hi.
I'm using Curvy for a 2d game, why not use something I know right?
One issue I'm having is that I can't stop my sprites from spinning when they reach an orientation change. Ideally I want no orientation, only direction.
Is this possible? I'd like my sprites to face the direction of the path in 2d space. Here are my settings (I've tried nearly every setting I can think of, but in the end sprites either spin at orientation changes or face the wrong axis if set to "orientation" (I could only get the sprites to face the 2d camera using "Tangent".
I'm generating the points in code using
Code:
spline.InsertBefore(null,(Vector2)plotter.position,false);
spline.Refresh();
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Hi
What happens if you set the spline's orientation to None?
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(06-07-2021, 04:33 PM)_Aka_ Wrote: Hi
What happens if you set the spline's orientation to None?
hi, if I set it to none, the sprites don't rotate on the z axis, they all face left regardless of where they are on the spline.
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ok. Please send me the spline, and I will take a look at it (you can send the exported json version)
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06-09-2021, 07:47 AM
(This post was last modified: 06-09-2021, 07:48 AM by hawken.)
Thanks. How do I export the spline? Heres what I see in Unity. The export Json option isn't showing up as detailed here https://curvyeditor.com/documentation/toolbar/start#import_or_export_splines
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Well, that is unexpected. The button should be always visible, like this:
Let's tackle issues one by one. First the orientation one. Please save the spline in a scene instead and send me the scene.
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(06-09-2021, 12:14 PM)_Aka_ Wrote: Well, that is unexpected. The button should be always visible, like this:
Let's tackle issues one by one. First the orientation one. Please save the spline in a scene instead and send me the scene.
OK sure I'll send over, it's nothing much though! Just the above settings with no points, they are plotted in code.
I'm on mac osx btw, I've never seen an export function in the 4 or so years using Curvy
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06-10-2021, 10:15 AM
(This post was last modified: 06-10-2021, 10:21 AM by _Aka_.)
(06-09-2021, 03:58 PM)hawken Wrote: I'm on mac osx btw, I've never seen an export function in the 4 or so years using Curvy
I will dig into this issue. I don't have a mac, but I will find someone who can help. Will keep you updated
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(06-10-2021, 10:15 AM)_Aka_ Wrote: (06-09-2021, 03:58 PM)hawken Wrote: I'm on mac osx btw, I've never seen an export function in the 4 or so years using Curvy
I will dig into this issue. I don't have a mac, but I will find someone who can help. Will keep you updated
Hi
I couldn't reproduce the issue on a mac. Do you have a class called TBImportExport in \Curvy\Base\Editor\CurvyToolbar.cs? Can you reimport the asset's code to be sure?
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