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05-20-2021, 08:26 PM
Dear Curvy Team,
I would like to change/manipulate the spline of the path, where other objects are following along (during the game at runtime).
What's the best way to do it?
Many thanks!
B
Posts: 2,147
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Joined: Jun 2017
Hi
yourSpline.ControlPointsList to access the control points, then you can modify any value you deem necessary. See methods that start with Set.... and properties that have setters.
Have a nice day
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Posts: 6
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05-20-2021, 10:19 PM
Thanks for your quick reply!
In my case I would like to modify the path smoothly - like having a falloff to other points when the position of one point is changed.
example:
https://ibb.co/zxfVF1Y
Many thanks!
Posts: 2,147
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Joined: Jun 2017
The logic behind such spline modification is up to you, depending on your use case. I will give you two suggestions as examples:
1- Make your spline a Bezier spline and then use Bezier handles to modify the shape of it
2- Move the red point up by a distance D, and then move its neighboring points by a distance of D/2, and then their neighboring points by D/4, ....
These are just example to show you that you can do that in different ways, so I can't tell you "this is how you should do it". Whatever way you choose to follow, the API allows it.
Have a nice day
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05-25-2021, 11:23 AM
Thanks for your suggestions!
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You are welcome. If and when you feel like it, please leave a review for the asset, that helps a lot.
Please consider leaving a
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05-27-2021, 07:53 PM
(05-25-2021, 08:37 PM)_Aka_ Wrote: You are welcome. If and when you feel like it, please leave a review for the asset, that helps a lot.
Already done. Keep up the good work!
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Thanks a lot. Will do all my best
Please consider leaving a
review for Curvy, this helps immensely. Thank you.
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