04-25-2021, 09:06 AM
I've spent quite a bit of time drawing dynamic splines using the API and I have to say that this is a wonderful set of functionality!
Now that I have some sophisticated spline arrangements slowly developing during gameplay, I am wondering what the best way to smoothly animate their growth.
Should I make an invisible spline, that gets built in the background during runtime, and then animate a visible spline based on it.
Or should I try to do this entirely on the material side?
I think the easiest thing to imagine is smooth vine/root growth, right now each time I generate a spot for a new CP the spline "pops in" to that spot. But I would like to have it transition into that spot over time instead.
Now that I have some sophisticated spline arrangements slowly developing during gameplay, I am wondering what the best way to smoothly animate their growth.
Should I make an invisible spline, that gets built in the background during runtime, and then animate a visible spline based on it.
Or should I try to do this entirely on the material side?
I think the easiest thing to imagine is smooth vine/root growth, right now each time I generate a spot for a new CP the spline "pops in" to that spot. But I would like to have it transition into that spot over time instead.