03-09-2021, 05:29 PM
Hi,
I am using curvy to create a track spline which dynamically extends as the player covers distance. So the setup consist of a CurvySpline and Generator to spawn the track and side walls.
The track is generated from primitive mesh from the Generator graph using spline and for the walls I am using a wall prefab in the graph with the same spline.
When I make a prefab of the whole spline object setup, it is throwing some errors.
Could you please help me with any suggestion or solutions.
Making a prefab of a spline setup will be helpful for me to manage various types of spline setups across scenes.
I have attached a screen shot of the error for reference.
Thanks,
Soumya
I am using curvy to create a track spline which dynamically extends as the player covers distance. So the setup consist of a CurvySpline and Generator to spawn the track and side walls.
The track is generated from primitive mesh from the Generator graph using spline and for the walls I am using a wall prefab in the graph with the same spline.
When I make a prefab of the whole spline object setup, it is throwing some errors.
Could you please help me with any suggestion or solutions.
Making a prefab of a spline setup will be helpful for me to manage various types of spline setups across scenes.
I have attached a screen shot of the error for reference.
Thanks,
Soumya