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Use wave shader with extruded meshes
#1
Hello

I am trying to use simple sinĀ wave shader for mesh that was extruded using generator, but i realized that the vertices wasn't moving at all . I checked the normal and tangents for generator and make sure that Normal are enabled. Also IĀ removed auto update from generator but the vertices are still and wasn't moving at all.

I tried the same shader on other 3d objects like planes and it was working and moving the vertices but on extruded mesh it wasn't . I am wondering is it possible to use that shader with extruded meshes or i have to export mesh and then use the shader on them?
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#2
Hi
Does the shader work on the exported mesh?
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#3
Yes it did work when i exported the generator mesh in scene.
Never mind I think i will use export method. to achieve that effect. or if needed i will make very simple 3d surfaces on Maya then i will use the shader with it .
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#4
Since it worked, that excludes the scenario where the generated mesh has missing data. I don't see any obvious reason to point out. Does the module creating the mesh have Make Static set to true?
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