12-16-2020, 05:26 AM
I tried
[font="JetBrains Mono", monospace]m_OnEndReached.AddListener(Listener);[/font]
[font="JetBrains Mono", monospace][font="JetBrains Mono", monospace]private void Listener(CurvySplineMoveEventArgs arg0)
{
//transform.Rotate(transform.rotation.x,180, transform.rotation.z);
transform.rotation = Quaternion.Euler(transform.rotation.x,180, transform.rotation.z);
}[/font][/font]
[font="JetBrains Mono", monospace][font="JetBrains Mono", monospace]in SplineController..[/font][/font]
[font="JetBrains Mono", monospace][font="JetBrains Mono", monospace]I get the callback but the object never rotates?[/font][/font]
[font="JetBrains Mono", monospace]m_OnEndReached.AddListener(Listener);[/font]
[font="JetBrains Mono", monospace][font="JetBrains Mono", monospace]private void Listener(CurvySplineMoveEventArgs arg0)
{
//transform.Rotate(transform.rotation.x,180, transform.rotation.z);
transform.rotation = Quaternion.Euler(transform.rotation.x,180, transform.rotation.z);
}[/font][/font]
[font="JetBrains Mono", monospace][font="JetBrains Mono", monospace]in SplineController..[/font][/font]
[font="JetBrains Mono", monospace][font="JetBrains Mono", monospace]I get the callback but the object never rotates?[/font][/font]