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	<channel>
		<title><![CDATA[Toolbuddy Support Forum - All Forums]]></title>
		<link>https://forum.curvyeditor.com/</link>
		<description><![CDATA[Toolbuddy Support Forum - https://forum.curvyeditor.com]]></description>
		<pubDate>Sat, 19 Sep 2026 12:48:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Spline Issue Leading to Unity Freeze]]></title>
			<link>https://forum.curvyeditor.com/thread-2631.html</link>
			<pubDate>Mon, 24 Aug 2026 06:26:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=9350">Pankaj09</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2631.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I’ve noticed a strange issue with the Spline Path Mesh Builder as well. When I adjust certain splines, Unity sometimes freezes or crashes when the Mesh Build is enabled.<br />
<br />
I also found that some spline paths don’t generate the mesh correctly. Instead of following the curved spline<a href="https://kanakbhuvan.com" target="_blank" rel="noopener" class="mycode_url"><span style="color: black;" class="mycode_color">,</span></a> the mesh stretches in a straight line between points. It seems like something goes wrong during the mesh rebuild process.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I’ve noticed a strange issue with the Spline Path Mesh Builder as well. When I adjust certain splines, Unity sometimes freezes or crashes when the Mesh Build is enabled.<br />
<br />
I also found that some spline paths don’t generate the mesh correctly. Instead of following the curved spline<a href="https://kanakbhuvan.com" target="_blank" rel="noopener" class="mycode_url"><span style="color: black;" class="mycode_color">,</span></a> the mesh stretches in a straight line between points. It seems like something goes wrong during the mesh rebuild process.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Connecting Multiple Spline Nodes Issue]]></title>
			<link>https://forum.curvyeditor.com/thread-2629.html</link>
			<pubDate>Sat, 22 Aug 2026 11:20:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=9344">Ritesh Kadam</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2629.html</guid>
			<description><![CDATA[I’m working with several splines and want to connect multiple root nodes so users can branch into different paths from the same starting point. I can connect two spline nodes successfully, but once they’re connected, the “Connect Spline” option becomes disabled when I select a node from the existing connection together with a third, unconnected node. I also can’t seem to attach the third spline to either of the already connected splines. Is this an intentional limitation of the script, or is there a specific setting or workflow I’m missing?]]></description>
			<content:encoded><![CDATA[I’m working with several splines and want to connect multiple root nodes so users can branch into different paths from the same starting point. I can connect two spline nodes successfully, but once they’re connected, the “Connect Spline” option becomes disabled when I select a node from the existing connection together with a third, unconnected node. I also can’t seem to attach the third spline to either of the already connected splines. Is this an intentional limitation of the script, or is there a specific setting or workflow I’m missing?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New User Looking for Advice on Choosing Curvy Splines]]></title>
			<link>https://forum.curvyeditor.com/thread-2628.html</link>
			<pubDate>Fri, 21 Aug 2026 12:33:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=9341">ravigupta</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2628.html</guid>
			<description><![CDATA[Hi everyone, I’m working on a prototype for a game and I’m wondering if Curvy Splines would be a suitable solution for the movement system before I commit to purchasing it.<br />
<br />
The basic idea is that the player controls a character that can only move along predefined tracks, similar to a train following railway tracks. The tracks can have multiple branches and junctions, but which routes are available can change depending on the player’s actions, collected items, or equipped abilities.<br />
<br />
The main gameplay would involve reaching the end of each level while solving environmental puzzles and using different abilities to interact with the track.<br />
<br />
Some examples include:<ul class="mycode_list"><li>Switches that rotate or change track junctions<br />
</li>
<li>Speed boosts that temporarily increase movement speed<br />
</li>
<li>Items that allow the player to interact with different sections of the track<br />
</li>
<li>A hook equipped on either side that lets the character swing onto another track<br />
</li>
<li>Boots that allow the character to jump or bounce over obstacles<br />
</li>
</ul>
<br />
Most of the gameplay logic would obviously be handled through Unity<a href="https://suryasteel.net" target="_blank" rel="noopener" class="mycode_url"><span style="color: black;" class="mycode_color">,</span></a> but I’m wondering if Curvy Splines could provide a good foundation for the actual track-based movement, including branching paths and switching between different splines.<br />
<br />
Has anyone worked on something similar with Curvy Splines? Would it be a good fit for this type of movement system, or would another approach be more suitable?]]></description>
			<content:encoded><![CDATA[Hi everyone, I’m working on a prototype for a game and I’m wondering if Curvy Splines would be a suitable solution for the movement system before I commit to purchasing it.<br />
<br />
The basic idea is that the player controls a character that can only move along predefined tracks, similar to a train following railway tracks. The tracks can have multiple branches and junctions, but which routes are available can change depending on the player’s actions, collected items, or equipped abilities.<br />
<br />
The main gameplay would involve reaching the end of each level while solving environmental puzzles and using different abilities to interact with the track.<br />
<br />
Some examples include:<ul class="mycode_list"><li>Switches that rotate or change track junctions<br />
</li>
<li>Speed boosts that temporarily increase movement speed<br />
</li>
<li>Items that allow the player to interact with different sections of the track<br />
</li>
<li>A hook equipped on either side that lets the character swing onto another track<br />
</li>
<li>Boots that allow the character to jump or bounce over obstacles<br />
</li>
</ul>
<br />
Most of the gameplay logic would obviously be handled through Unity<a href="https://suryasteel.net" target="_blank" rel="noopener" class="mycode_url"><span style="color: black;" class="mycode_color">,</span></a> but I’m wondering if Curvy Splines could provide a good foundation for the actual track-based movement, including branching paths and switching between different splines.<br />
<br />
Has anyone worked on something similar with Curvy Splines? Would it be a good fit for this type of movement system, or would another approach be more suitable?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Generator gameobjects missing offset and rotated]]></title>
			<link>https://forum.curvyeditor.com/thread-2626.html</link>
			<pubDate>Wed, 19 Aug 2026 11:51:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=9332">beewhale</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2626.html</guid>
			<description><![CDATA[Hey, i bought the package a few days ago and am now working through how everything works.<br />
<br />
I was looking at example 12 and wanted to recreate the railtrack generators in a new project where i got most of it working just fine. But for some reason some of my sleepers are missing and all of them are offset and rotated.<br />
<br />
<a href="https://imgur.com/5qQnTSk" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/5qQnTSk</a><br />
On the left is my version and to the right is the generator copied out of the example used on the same spline i just added a offset so i can show the difference.<br />
<br />
For some reason the generated sleepers in my version have an offset and are rotated.<br />
<br />
My version:<br />
<a href="https://imgur.com/1bo1mYJ" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/1bo1mYJ</a><br />
<br />
The version from the sample:<br />
<a href="https://imgur.com/2eL2yo4" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/2eL2yo4</a><br />
<br />
<br />
I have been checking every setting in the node graph between the two over and over but just cant find what i did wrong.<br />
Can you give me any pointers what might be wrong?<br />
<br />
<br />
My settings:<br />
<a href="https://imgur.com/HlmbTqj" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/HlmbTqj</a><br />
<a href="https://imgur.com/sTpZxYS" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/sTpZxYS</a><br />
<a href="https://imgur.com/aVwSnb1" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/aVwSnb1</a>]]></description>
			<content:encoded><![CDATA[Hey, i bought the package a few days ago and am now working through how everything works.<br />
<br />
I was looking at example 12 and wanted to recreate the railtrack generators in a new project where i got most of it working just fine. But for some reason some of my sleepers are missing and all of them are offset and rotated.<br />
<br />
<a href="https://imgur.com/5qQnTSk" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/5qQnTSk</a><br />
On the left is my version and to the right is the generator copied out of the example used on the same spline i just added a offset so i can show the difference.<br />
<br />
For some reason the generated sleepers in my version have an offset and are rotated.<br />
<br />
My version:<br />
<a href="https://imgur.com/1bo1mYJ" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/1bo1mYJ</a><br />
<br />
The version from the sample:<br />
<a href="https://imgur.com/2eL2yo4" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/2eL2yo4</a><br />
<br />
<br />
I have been checking every setting in the node graph between the two over and over but just cant find what i did wrong.<br />
Can you give me any pointers what might be wrong?<br />
<br />
<br />
My settings:<br />
<a href="https://imgur.com/HlmbTqj" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/HlmbTqj</a><br />
<a href="https://imgur.com/sTpZxYS" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/sTpZxYS</a><br />
<a href="https://imgur.com/aVwSnb1" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/aVwSnb1</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[8.11.3]]></title>
			<link>https://forum.curvyeditor.com/thread-2606.html</link>
			<pubDate>Tue, 07 Jul 2026 20:09:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=429">_Aka_</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2606.html</guid>
			<description><![CDATA[The new version was released.<br />
<br />
Release notes available here: <a href="https://curvyeditor.com/releasenotes" target="_blank" rel="noopener" class="mycode_url">https://curvyeditor.com/releasenotes</a><br />
<br />
Have a nice day]]></description>
			<content:encoded><![CDATA[The new version was released.<br />
<br />
Release notes available here: <a href="https://curvyeditor.com/releasenotes" target="_blank" rel="noopener" class="mycode_url">https://curvyeditor.com/releasenotes</a><br />
<br />
Have a nice day]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unity 6.5 Errors]]></title>
			<link>https://forum.curvyeditor.com/thread-2600.html</link>
			<pubDate>Fri, 03 Jul 2026 16:39:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=737">ricke</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2600.html</guid>
			<description><![CDATA[Hey there.  I just added the latest version of Curvy Splines (ver 8.11.2) with the Package Manager into a clean new project using Unity 6.5 (6000.5.1f1) and after finishing the import, I have the following errors in the console:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Components\DTSingleton.cs(113,41): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Components\DTSingleton.cs(113,69): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(326,39): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(566,56): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(566,37): error CS0619: 'Selection.Contains(int)' is obsolete: 'Use Contains() with EntityId instead.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(581,73): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(581,54): error CS0619: 'Selection.Contains(int)' is obsolete: 'Use Contains() with EntityId instead.'</span></span><br />
<br />
Are there known issues using Curvy in a Unity 6.5 project?  Thanks for your time.  <img src="https://forum.curvyeditor.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hey there.  I just added the latest version of Curvy Splines (ver 8.11.2) with the Package Manager into a clean new project using Unity 6.5 (6000.5.1f1) and after finishing the import, I have the following errors in the console:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Components\DTSingleton.cs(113,41): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Components\DTSingleton.cs(113,69): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(326,39): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(566,56): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(566,37): error CS0619: 'Selection.Contains(int)' is obsolete: 'Use Contains() with EntityId instead.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(581,73): error CS0619: 'Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated. Use GetEntityId instead. This will be removed in a future version.'</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">Assets\Plugins\ToolBuddy\Dependencies\DevTools\Extensions\Extensions.cs(581,54): error CS0619: 'Selection.Contains(int)' is obsolete: 'Use Contains() with EntityId instead.'</span></span><br />
<br />
Are there known issues using Curvy in a Unity 6.5 project?  Thanks for your time.  <img src="https://forum.curvyeditor.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Summer Sale: -50%]]></title>
			<link>https://forum.curvyeditor.com/thread-2587.html</link>
			<pubDate>Sat, 20 Jun 2026 09:46:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=429">_Aka_</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2587.html</guid>
			<description><![CDATA[Hi everyone,<br />
Curvy Splines is on sale: -50% until 15th of July<br />
<a href="https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P" target="_blank" rel="noopener" class="mycode_url">https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P </a><br />
Have a nice day]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
Curvy Splines is on sale: -50% until 15th of July<br />
<a href="https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P" target="_blank" rel="noopener" class="mycode_url">https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P </a><br />
Have a nice day]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CG documentation update]]></title>
			<link>https://forum.curvyeditor.com/thread-2586.html</link>
			<pubDate>Fri, 19 Jun 2026 23:13:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=429">_Aka_</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2586.html</guid>
			<description><![CDATA[Big update to the Curvy Generator documentation, including a long-overdue guide on custom module creation.<br />
<br />
<a href="https://curvyeditor.com/documentation/generator/start" target="_blank" rel="noopener" class="mycode_url">https://curvyeditor.com/documentation/generator/start</a>]]></description>
			<content:encoded><![CDATA[Big update to the Curvy Generator documentation, including a long-overdue guide on custom module creation.<br />
<br />
<a href="https://curvyeditor.com/documentation/generator/start" target="_blank" rel="noopener" class="mycode_url">https://curvyeditor.com/documentation/generator/start</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spline Spots from 2 samples.]]></title>
			<link>https://forum.curvyeditor.com/thread-2585.html</link>
			<pubDate>Fri, 19 Jun 2026 20:52:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=9009">BitBlit</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2585.html</guid>
			<description><![CDATA[Hi! Just started using Curvy Splines. So far it's quite remarkable, I can tell I have a lot to learn.<br />
<br />
My game revolves around building railroad tracks from pieces. I'm building out the "blueprint" mechanism that directs the player where to put the rail. I'm using a basic generator to compute points on the curve to create the "place here" objects.<br />
<br />
It works like a charm for the sleepers the the rail segments are in interesting case. The single point sample on the curve at the rail interval doesn't pick the most intuitive position and rotation for the rail.<br />
<br />
Accepting that the inner/outer radius will create overlap and gaps, the placement (centered on the green line) is the aesthetic preference such that the ends of the rails approximately line up. When sampling a single point the tangent will not capture local region curvature.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.curvyeditor.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=901" target="_blank" title="">TrackSpline.png</a> (Size: 83.55 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --><br />
<br />
I can of course manually nudge them into an approximate preferred position but I know the spline knows the end points, I'm hoping for some Curvy Spline advice that will help me realize how to position and rotate these rail segments. The endpoints also seem like a challenge.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.curvyeditor.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=902" target="_blank" title="">TrackSpline2.png</a> (Size: 80.38 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --><br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi! Just started using Curvy Splines. So far it's quite remarkable, I can tell I have a lot to learn.<br />
<br />
My game revolves around building railroad tracks from pieces. I'm building out the "blueprint" mechanism that directs the player where to put the rail. I'm using a basic generator to compute points on the curve to create the "place here" objects.<br />
<br />
It works like a charm for the sleepers the the rail segments are in interesting case. The single point sample on the curve at the rail interval doesn't pick the most intuitive position and rotation for the rail.<br />
<br />
Accepting that the inner/outer radius will create overlap and gaps, the placement (centered on the green line) is the aesthetic preference such that the ends of the rails approximately line up. When sampling a single point the tangent will not capture local region curvature.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.curvyeditor.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=901" target="_blank" title="">TrackSpline.png</a> (Size: 83.55 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --><br />
<br />
I can of course manually nudge them into an approximate preferred position but I know the spline knows the end points, I'm hoping for some Curvy Spline advice that will help me realize how to position and rotate these rail segments. The endpoints also seem like a challenge.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.curvyeditor.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=902" target="_blank" title="">TrackSpline2.png</a> (Size: 80.38 KB / Downloads: 27)
<!-- end: postbit_attachments_attachment --><br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Obsolete methods]]></title>
			<link>https://forum.curvyeditor.com/thread-2564.html</link>
			<pubDate>Tue, 26 May 2026 07:41:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=8887">smitdylan2001</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2564.html</guid>
			<description><![CDATA[I checked the Curvy asset with Project Auditor 2.0 and found that there is a lot of obsolete code. This was tested in 6.3LTS<br />
It would be great if these could be updated in 6.3+ versions. This should be automatic when you upload from this version, and otherwise the UNITY_6300_OR_NEWER could be perfect.<br />
<br />
To check:<br />
- Install unity 6.3<br />
- Install project auditor 2.0<br />
- Run analysis]]></description>
			<content:encoded><![CDATA[I checked the Curvy asset with Project Auditor 2.0 and found that there is a lot of obsolete code. This was tested in 6.3LTS<br />
It would be great if these could be updated in 6.3+ versions. This should be automatic when you upload from this version, and otherwise the UNITY_6300_OR_NEWER could be perfect.<br />
<br />
To check:<br />
- Install unity 6.3<br />
- Install project auditor 2.0<br />
- Run analysis]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spring Sale: -50%]]></title>
			<link>https://forum.curvyeditor.com/thread-2527.html</link>
			<pubDate>Thu, 23 Apr 2026 21:06:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=429">_Aka_</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2527.html</guid>
			<description><![CDATA[Hi everyone,<br />
Curvy Splines is on the sale: -50% <br />
<a href="https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P" target="_blank" rel="noopener" class="mycode_url">https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P </a><br />
Have a nice day]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
Curvy Splines is on the sale: -50% <br />
<a href="https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P" target="_blank" rel="noopener" class="mycode_url">https://assetstore.unity.com/packages/tools/utilities/curvy-splines-8-212532?aid=1101l3N9P </a><br />
Have a nice day]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[8.11.2]]></title>
			<link>https://forum.curvyeditor.com/thread-2520.html</link>
			<pubDate>Sun, 12 Apr 2026 14:59:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=429">_Aka_</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2520.html</guid>
			<description><![CDATA[The new version was released.<br />
<br />
Release notes available here: <a href="https://curvyeditor.com/releasenotes" target="_blank" rel="noopener" class="mycode_url">https://curvyeditor.com/releasenotes</a><br />
<br />
Have a nice day]]></description>
			<content:encoded><![CDATA[The new version was released.<br />
<br />
Release notes available here: <a href="https://curvyeditor.com/releasenotes" target="_blank" rel="noopener" class="mycode_url">https://curvyeditor.com/releasenotes</a><br />
<br />
Have a nice day]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Physics Railway]]></title>
			<link>https://forum.curvyeditor.com/thread-2509.html</link>
			<pubDate>Tue, 24 Mar 2026 13:24:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=8628">OJDee</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2509.html</guid>
			<description><![CDATA[Hi I am interested in the asset and have seen mention of railway demo scene.<br />
<br />
Before buying is there a demo to download of this scene?<br />
<br />
Is it possible to apply physics forces to a train, including couple vehicles and have them follow splone?<br />
<br />
Also how are switches/turnouts handled?<br />
<br />
Appreciate this is not a railway asset but since it is so related to tracks I would like a better idea of how much is handled in asset vs needing custom code on top.<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hi I am interested in the asset and have seen mention of railway demo scene.<br />
<br />
Before buying is there a demo to download of this scene?<br />
<br />
Is it possible to apply physics forces to a train, including couple vehicles and have them follow splone?<br />
<br />
Also how are switches/turnouts handled?<br />
<br />
Appreciate this is not a railway asset but since it is so related to tracks I would like a better idea of how much is handled in asset vs needing custom code on top.<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is there a way to generate UVs along deformed and copied mesh?]]></title>
			<link>https://forum.curvyeditor.com/thread-2506.html</link>
			<pubDate>Mon, 16 Mar 2026 17:04:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=8585">kubak</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2506.html</guid>
			<description><![CDATA[My team is using a curvy generator to create cables by duplicating and deforming a single mesh segment along a spline. That gets baked down into one static mesh with a custom shader.<br />
<br />
I'd like to be able to access the data about the meshes "progress" along the curve in the shader. Either with another set of UVs that maps 0 - 1 to the progress along the curve, a single color channel that does the same, or an index of the mesh copy. Are any of these possible?]]></description>
			<content:encoded><![CDATA[My team is using a curvy generator to create cables by duplicating and deforming a single mesh segment along a spline. That gets baked down into one static mesh with a custom shader.<br />
<br />
I'd like to be able to access the data about the meshes "progress" along the curve in the shader. Either with another set of UVs that maps 0 - 1 to the progress along the curve, a single color channel that does the same, or an index of the mesh copy. Are any of these possible?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bezier subdevision not smooth (sometimes)]]></title>
			<link>https://forum.curvyeditor.com/thread-2470.html</link>
			<pubDate>Sun, 08 Feb 2026 14:15:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.curvyeditor.com/member.php?action=profile&uid=8378">Kapistijn</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.curvyeditor.com/thread-2470.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I'm trying to subdivide a Bezier spline so that the shape stays the same.<br />
<br />
When testing this on a spline I drew for testing purposes it works perfectly fine (the blue spline in the picture).<br />
But when used on another spline I get some very weird behaviour (orange spline).<br />
<br />
I've checked all the settings between the 2 splines and they seem to all be the same.<br />
What am I missing? Any idea on where I should look to fix this issue?<br />
<br />
Thank you so much in advance!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.curvyeditor.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=884" target="_blank" title="">Curv_Question_Subdivision.png</a> (Size: 418.5 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I'm trying to subdivide a Bezier spline so that the shape stays the same.<br />
<br />
When testing this on a spline I drew for testing purposes it works perfectly fine (the blue spline in the picture).<br />
But when used on another spline I get some very weird behaviour (orange spline).<br />
<br />
I've checked all the settings between the 2 splines and they seem to all be the same.<br />
What am I missing? Any idea on where I should look to fix this issue?<br />
<br />
Thank you so much in advance!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.curvyeditor.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=884" target="_blank" title="">Curv_Question_Subdivision.png</a> (Size: 418.5 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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