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Generate Mesh Spline from GameObject
#5
Hi,
Sorry I missed your answer.
You can solve your issue by using mesh extrusion and setting a UV scale value different than 1. See the Volume Mesh module, under the tab relative to the used material.
Mesh extrusion allows you to be very specific when it comes to defining the UV coordinates of the extrusion's cross section. An example is in example scene 26_CGExtrusionExtendedUV. This is done using the Meta CG Options and the UV and material related options in the Shape Extrusion module, under the cross tab.
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RE: Generate Mesh Spline from GameObject - by _Aka_ - 10-01-2020, 11:00 AM

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