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Using Curvy in Prefabs
#2
I've done a bit more digging, and have turned another highly related issue: generators in prefab instances generate unique meshes. 

This means that if I make a simple extruded hoop generator within a prefab, and instantiate that prefab 50 times in a scene, each individual hoop has an entirely different mesh generated and saved to the Scene file. Sad

That'd absolutely crash the performance of anything using generators heavily. :\


I've just found out that Curvy's source is included. I'm going to take a dive and see if I can pin down more information.
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Messages In This Thread
Using Curvy in Prefabs - by kleptine - 03-25-2020, 01:26 AM
RE: Using Curvy in Prefabs - by kleptine - 03-25-2020, 03:24 AM
RE: Using Curvy in Prefabs - by _Aka_ - 03-25-2020, 04:09 PM

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