02-02-2020, 05:17 PM
Hi,
Sorry I missed your ealier message.
What to override really depends on how you want to implement things. You might want to override InitializedApplyDeltaTime with something like this:
Sorry I missed your ealier message.
What to override really depends on how you want to implement things. You might want to override InitializedApplyDeltaTime with something like this:
Code:
protected override void InitializedApplyDeltaTime(float deltaTime)
{
base.InitializedApplyDeltaTime(deltaTime);
Vector3 jumpDisplacement = ....;
Transform.position += jumpDisplacement ;
}
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.