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Rigidbody or Transform Movement
#9
Hi,
Sorry I missed your ealier message.
What to override really depends on how you want to implement things. You might want to override InitializedApplyDeltaTime with something like this:
Code:
protected override void InitializedApplyDeltaTime(float deltaTime)
       {
           base.InitializedApplyDeltaTime(deltaTime);
           Vector3 jumpDisplacement = ....;
           Transform.position += jumpDisplacement ;
       }
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Messages In This Thread
Rigidbody or Transform Movement - by ATHellboy - 01-28-2020, 08:40 AM
RE: Rigidbody or Transform Movement - by _Aka_ - 01-28-2020, 03:29 PM
RE: Rigidbody or Transform Movement - by _Aka_ - 01-30-2020, 10:20 AM
RE: Rigidbody or Transform Movement - by _Aka_ - 01-30-2020, 07:47 PM
RE: Rigidbody or Transform Movement - by _Aka_ - 02-02-2020, 05:17 PM
RE: Rigidbody or Transform Movement - by _Aka_ - 02-04-2020, 08:37 PM

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