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Rigidbody or Transform Movement
#3
For implementing jump, Does it make sense to use OffsetRadius ?
Just one problem which I think about by changing OffsetRadius by lerping is when jumping happen between straight way and slope. Do you know what I mean ?
So I'm thinking about making something similar to rigidbody.velocity, I mean have gravity and velocity together but not real physics one. Do I think correctly ? and have you implemented this in Curvy before ?

[Edit]
As I see using OffsetRadius is not good for jumping because jumping should be unrelated to the ground after start jumping. Do you have any idea ?
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Messages In This Thread
Rigidbody or Transform Movement - by ATHellboy - 01-28-2020, 08:40 AM
RE: Rigidbody or Transform Movement - by _Aka_ - 01-28-2020, 03:29 PM
RE: Rigidbody or Transform Movement - by ATHellboy - 01-29-2020, 12:58 PM
RE: Rigidbody or Transform Movement - by _Aka_ - 01-30-2020, 10:20 AM
RE: Rigidbody or Transform Movement - by _Aka_ - 01-30-2020, 07:47 PM
RE: Rigidbody or Transform Movement - by _Aka_ - 02-02-2020, 05:17 PM
RE: Rigidbody or Transform Movement - by _Aka_ - 02-04-2020, 08:37 PM

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