For implementing jump, Does it make sense to use OffsetRadius ?
Just one problem which I think about by changing OffsetRadius by lerping is when jumping happen between straight way and slope. Do you know what I mean ?
So I'm thinking about making something similar to rigidbody.velocity, I mean have gravity and velocity together but not real physics one. Do I think correctly ? and have you implemented this in Curvy before ?
[Edit]
As I see using OffsetRadius is not good for jumping because jumping should be unrelated to the ground after start jumping. Do you have any idea ?
Just one problem which I think about by changing OffsetRadius by lerping is when jumping happen between straight way and slope. Do you know what I mean ?
So I'm thinking about making something similar to rigidbody.velocity, I mean have gravity and velocity together but not real physics one. Do I think correctly ? and have you implemented this in Curvy before ?
[Edit]
As I see using OffsetRadius is not good for jumping because jumping should be unrelated to the ground after start jumping. Do you have any idea ?