01-30-2020, 11:21 AM
(01-30-2020, 10:22 AM)_Aka_ Wrote: It's not a feature, but it is implemented in an example scene, 50_EndlessRunner
As I figured out, OffsetRadius is based on Y axis of spline. So using OffsetRadius doesn't help me to implement jump and fall.
I've checked out scene 50_EndlessRunner but it is not a good jump really. As I said when the character is on air it should not depends on Y axis of spline or ground if it depends on Y axis then jumping effect is incorrect. As you can see in this gif from scene 50_EndlessRunner (I just change the spline a little bit for showing incorrect jumping): https://gyazo.com/acf01a2dbb59e06e086e75e5f821928f