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Move SplineController in rhythm of song
#6
(05-11-2019, 09:41 PM)_Aka_ Wrote: so if I understand you right, rhythmTool.interpolation * 30f == 1, right?
Not always. rhythmTool.interpolation value is between 0 and 1. But when I use it instead of "/Time.deltaTime" it looks more smooth.
Player object should always to be in current frame position and I think using of rhythmTool.interpolation guarantees it. Thanks a lot for your time and help. If I'll have any other questions about Curvy I'll let you know in this topic.
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RE: Move SplineController in rhythm of song - by electricpunch - 05-12-2019, 03:02 PM

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