05-12-2019, 03:02 PM
(05-11-2019, 09:41 PM)_Aka_ Wrote: so if I understand you right, rhythmTool.interpolation * 30f == 1, right?Not always. rhythmTool.interpolation value is between 0 and 1. But when I use it instead of "/Time.deltaTime" it looks more smooth.
Player object should always to be in current frame position and I think using of rhythmTool.interpolation guarantees it. Thanks a lot for your time and help. If I'll have any other questions about Curvy I'll let you know in this topic.