04-22-2019, 12:00 PM
Hi,
First get the nearest point's TF from the player using the method GetNearestPointTF.
Then, if necessary, convert TF to distance using TFToDistance
Add the value you want to your TF or distance. This will give your the TF or distance of the point ahead of the player
Finally, use Interpolate or InterpolateByDistance to get the 3D coordinates of the new point.
All methods referenced here are documented at this link: https://api.curvyeditor.com/520/class_fluffy_underware_1_1_curvy_1_1_curvy_spline.html
First get the nearest point's TF from the player using the method GetNearestPointTF.
Then, if necessary, convert TF to distance using TFToDistance
Add the value you want to your TF or distance. This will give your the TF or distance of the point ahead of the player
Finally, use Interpolate or InterpolateByDistance to get the 3D coordinates of the new point.
All methods referenced here are documented at this link: https://api.curvyeditor.com/520/class_fluffy_underware_1_1_curvy_1_1_curvy_spline.html
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