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Gravity
#3
(08-09-2018, 11:49 AM)_Aka_ Wrote: If yes, then the scene "Physics: Interaction with a Curvy generated mesh" in the WebGL demo does something similar.

That scene from my vantage point:  moving the ball to that first slope should have caused it to roll...  I then assumed it was just momentum from the keypress.

Yes, either a set of sphere or a single.  I need to simulate the sphere rolling down the U shaped mesh.  A single sphere would certainly pass point C - but eventually would settle at point C.  A set of sphere released at the same time should collide at point C.

The sphere will have a RigidBody with an optional physics material.  Of course, this is how i would like things to work - this might not be reality though.
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Messages In This Thread
Gravity - by devomage - 08-09-2018, 01:27 AM
RE: Gravity - by _Aka_ - 08-09-2018, 11:49 AM
RE: Gravity - by devomage - 08-10-2018, 11:49 AM
RE: Gravity - by _Aka_ - 08-10-2018, 02:02 PM
RE: Gravity - by devomage - 08-11-2018, 12:10 AM
RE: Gravity - by _Aka_ - 08-13-2018, 11:59 AM

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