08-10-2018, 11:49 AM
(08-09-2018, 11:49 AM)_Aka_ Wrote: If yes, then the scene "Physics: Interaction with a Curvy generated mesh" in the WebGL demo does something similar.
That scene from my vantage point: moving the ball to that first slope should have caused it to roll... I then assumed it was just momentum from the keypress.
Yes, either a set of sphere or a single. I need to simulate the sphere rolling down the U shaped mesh. A single sphere would certainly pass point C - but eventually would settle at point C. A set of sphere released at the same time should collide at point C.
The sphere will have a RigidBody with an optional physics material. Of course, this is how i would like things to work - this might not be reality though.