08-05-2018, 12:44 AM
Hi, thanks for your answer. I don't think that's achieving what i'm intending to do, so i'd like to explain a different way.
Please see attachment. Right now I can only input one spline path. Since I have many spline paths, I would like to input multiple without having to have a new generator and without having to duplicate the nodes in the graph editor. The problem with having a new generator is if I want to change a setting in the graph editor, i need to do it in every graph or I need to re-paste in all my templates. I also don't want to be managing separate generator gameobjects for every new road path I make ideally.
If this isn't possible, I may make an editor script that automatically updates generators from a single master generator or something. Thanks!
Please see attachment. Right now I can only input one spline path. Since I have many spline paths, I would like to input multiple without having to have a new generator and without having to duplicate the nodes in the graph editor. The problem with having a new generator is if I want to change a setting in the graph editor, i need to do it in every graph or I need to re-paste in all my templates. I also don't want to be managing separate generator gameobjects for every new road path I make ideally.
If this isn't possible, I may make an editor script that automatically updates generators from a single master generator or something. Thanks!