07-07-2018, 12:11 AM
Hi,
I am right now on vacation, with no access to a computer, so I can't provide you with a tested solution.
In this page https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html, it is said that "A dynamic Mesh created from script always returns true". This makes me ask "Are you using the dynamically generated mesh?". If your answer is Yes, then try generate a .mesh asset, and use it after setting its "Read/Write Enabled" in its inspector.
I hope this helps. Please let me know if you still have the issue, while precising the Unity and Curvy versions.
I am right now on vacation, with no access to a computer, so I can't provide you with a tested solution.
In this page https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html, it is said that "A dynamic Mesh created from script always returns true". This makes me ask "Are you using the dynamically generated mesh?". If your answer is Yes, then try generate a .mesh asset, and use it after setting its "Read/Write Enabled" in its inspector.
I hope this helps. Please let me know if you still have the issue, while precising the Unity and Curvy versions.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.