04-09-2018, 05:35 PM
I saw this already thanks, it's got very useful info for sure but I was hoping for some example code. For example, if I create a new CurvySpline, and then call Add(), do I take the returned CurvySplineSegment and then set its localPosition and localRotation members to get them where I want? Seems that should work, however I figured there'd be a way to pass that info to Add(), although yeah that's not really necessary to have it work that way.