03-01-2018, 03:28 AM
Hello! Congrats on taking over Curvy.
I have a humble request from a guy who really enjoy this product. I've had a hard time working the node based generators. I follow the tutorials a bit on the train tracks, but honestly I'm doing something much simpler, and I couldn't seem to get it to work. I'm making a 'running' game where your path is predetermined by Curvy. I just want to lay some stepping stones along the path. I was thinking maybe you could use this as an opportunity to make a new training video! The good thing about it is it is likely VERY basic (whereas I find the train tracks to be more intermediate).
So here's what I'm hoping for: draw a flat, but curvy path. Then have a mesh drop on the 'floor' of that path (so a constant distance below the path, assume that the path is raycast placed). Have that mesh drop every 3 or 4 unity units. Make sure the asset curves along the path, but keeps orientated upwards.
That's it! Sounds pretty simple. I've spent hours trying to figure it out though. The best I could do was have it plop THOUSANDS of the stepping stones, and with wild tangential orientations.
Thanks!
I have a humble request from a guy who really enjoy this product. I've had a hard time working the node based generators. I follow the tutorials a bit on the train tracks, but honestly I'm doing something much simpler, and I couldn't seem to get it to work. I'm making a 'running' game where your path is predetermined by Curvy. I just want to lay some stepping stones along the path. I was thinking maybe you could use this as an opportunity to make a new training video! The good thing about it is it is likely VERY basic (whereas I find the train tracks to be more intermediate).
So here's what I'm hoping for: draw a flat, but curvy path. Then have a mesh drop on the 'floor' of that path (so a constant distance below the path, assume that the path is raycast placed). Have that mesh drop every 3 or 4 unity units. Make sure the asset curves along the path, but keeps orientated upwards.
That's it! Sounds pretty simple. I've spent hours trying to figure it out though. The best I could do was have it plop THOUSANDS of the stepping stones, and with wild tangential orientations.
Thanks!