I'm trying to hide a curvy generator and its respective contents, change the path spline then unhide the generator to see the result.
The problem I'm having is that it doesn't refresh my objects on the rasterize path, I'm looking for a way to make these follow the new path.
Is there another approach to hiding generators and their contents that allow for refresh on gameObject.SetActive(true); ?
Code:
while (!myCurvyGenerator.IsInitialized)
{
yield return null;
}
myCurvyGenerator.Refresh();
The problem I'm having is that it doesn't refresh my objects on the rasterize path, I'm looking for a way to make these follow the new path.
Is there another approach to hiding generators and their contents that allow for refresh on gameObject.SetActive(true); ?