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CurvySpline.Interpolate() returns (0,0,0) on first frame
#5
calling Refresh() worked fine until I did a build!

yield return new WaitUntil( () => spline.Count > 0 );

is a good choice for this!
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RE: CurvySpline.Interpolate() returns (0,0,0) on first frame - by freqout - 05-08-2016, 01:21 AM

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