04-19-2016, 01:34 PM
Thinking about this, alongside the other thread (null pointer in the starship demo scene), I think another way to fulfill this would be to simply break down the railroad scene in a modular tutorial. That scene, complicated though it is, illustrates a large number of concepts. It's a great demo, just hard for a Curvy novice to dissect when examined as a whole.
I'm not sure how exactly to segment the tutorial, so I may be suggesting the impossible. The Unity "training day" projects at Unite provide copies of the exact same demo scene at varying levels of completion, from early stage scaffolding through the finished project. That method may or may not be helpful here.
Anyway, there are my thoughts, worth exactly what you paid for them (zero). :-) I appreciate the challenge of creating good documentation and tutorials.
I'm not sure how exactly to segment the tutorial, so I may be suggesting the impossible. The Unity "training day" projects at Unite provide copies of the exact same demo scene at varying levels of completion, from early stage scaffolding through the finished project. That method may or may not be helpful here.
Anyway, there are my thoughts, worth exactly what you paid for them (zero). :-) I appreciate the challenge of creating good documentation and tutorials.