04-14-2016, 07:36 AM
(04-13-2016, 06:51 PM)Jake Wrote: Just keep it distance based! Asuming you have set the controller to use absolute (i.e. distance based) movement, speed equals units/second. So take your controller's AbsolutePosition, add some distance and convert that to TF by using Spline.DistanceToTF(). You then can interpolate that.
Does that make sense?
Hmm i think i got it, i think i was doing something like that but didn't use .DistanceToTF(), i'll give it a try