12-17-2015, 06:08 PM
Using Spline.Refresh() is absolutely right. Can you try to call Spline.SetDirtyAll() before, just to be sure...
If that does not help, it would be great if you can send me a scene or package by mail to jake<at>fluffyunderware<dot>.com
If that does not help, it would be great if you can send me a scene or package by mail to jake<at>fluffyunderware<dot>.com