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SplineController Initialization
#6
Using Spline.Refresh() is absolutely right. Can you try to call Spline.SetDirtyAll() before, just to be sure...

If that does not help, it would be great if you can send me a scene or package by mail to jake<at>fluffyunderware<dot>.com
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Messages In This Thread
SplineController Initialization - by magique - 12-12-2015, 07:52 PM
RE: SplineController Initialization - by magique - 12-14-2015, 04:22 PM
RE: SplineController Initialization - by Jake - 12-14-2015, 06:28 PM
RE: SplineController Initialization - by magique - 12-15-2015, 04:39 PM
RE: SplineController Initialization - by magique - 12-16-2015, 11:41 PM
RE: SplineController Initialization - by Jake - 12-17-2015, 06:08 PM
RE: SplineController Initialization - by magique - 12-17-2015, 06:52 PM
RE: SplineController Initialization - by magique - 12-17-2015, 07:46 PM
RE: SplineController Initialization - by Jake - 12-23-2015, 02:04 PM

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