12-03-2015, 07:35 PM
I setup a test scene and it looks like it's definitely being caused by the CurvyGenerator Refresh() after modifying the path spline. For instance, if I change the BuildShapeExtrusion Length and then Refresh(), it will spike the time, but if I don't call Refresh, there is no spike but of course no update to the mesh.
Is there any way around this? If there are any creative solutions I would definitely be willing to give them a go. I'm considering skinning a tube mesh and just translating it around the scene along the spline but that seems less than ideal for multiple reasons.
Is there any way around this? If there are any creative solutions I would definitely be willing to give them a go. I'm considering skinning a tube mesh and just translating it around the scene along the spline but that seems less than ideal for multiple reasons.