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Play() does not cause SplineController to produce expected behaviour
#7
(02-05-2026, 07:37 PM)ConCat Wrote: Out of interest, is there a reason that on Initialisation, it would override any values supplied before it?
To be honest, I don't know. The asset was created by another developer before I acquired it late 2017, so I am not aware of the motivations behind many of the old design choices. Even when I find a behavior not justified or improvable, I often avoid changing it to not break users' code that relies on that behavior. I do sometimes choose to introduce breaking changes, but I need to feel that the benefits are worth it.
I do have a ticket regarding reworking the initialization process of some scripts (from memory: CurvySplineSegment, CurvySpline, CurvyController, CurvyGenerator, CGModule) to harmonize them and reduce/remove the frames needed for initialization, but it's not a high priority task.
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
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Messages In This Thread
RE: Play() does not cause SplineController to produce expected behaviour - by _Aka_ - 02-05-2026, 11:16 PM

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