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Play() does not cause SplineController to produce expected behaviour
#3
(02-02-2026, 11:20 AM)_Aka_ Wrote: Hi, and welcome to Curvy Splines.
Your desired behavior matches what the asset is supposed to do. Can you please send me a reproduction case (scene and scripts) so I can reproduce the issue and debug it?
Thank you.


Hey Aka, thanks very much for the welcome and for reaching out so soon. Glad to hear the desired behaviour is correct and I've not mistaken the instructions.

I was able to recreate the bug with a blank project, importing only Curvy Splines. (I've removed Curvy Splines from the project files, so they'll have to be reimported.)

I also simulated the same behaviour as in my project, where an object is instantiated, and Play() is called at a time when appropriate.

Let me know if there is anything more I can do to help diagnose the issue.


Attached Files
.zip   Curvy Splines Test.zip (Size: 216.09 KB / Downloads: 1)
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Messages In This Thread
RE: Play() does not cause SplineController to produce expected behaviour - by ConCat - 02-03-2026, 09:04 PM

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