Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Play() does not cause SplineController to produce expected behaviour
#2
Hi, and welcome to Curvy Splines.
Your desired behavior matches what the asset is supposed to do. Can you please send me a reproduction case (scene and scripts) so I can reproduce the issue and debug it?
Thank you.
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: Play() does not cause SplineController to produce expected behaviour - by _Aka_ - 02-02-2026, 11:20 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,056 07-29-2025, 09:15 PM
Last Post: _Aka_
  Additional offset to Follow behaviour Ayyappa 3 1,943 04-30-2024, 01:35 PM
Last Post: _Aka_
  Support for "Fast Enter Play Mode" via "No Domain Reload" XtroTheArctic 5 3,389 11-27-2023, 12:03 PM
Last Post: _Aka_
  ScanConnections() causes heavy load in play mode, even with all Curvy objects removed bennett 6 3,795 04-10-2023, 10:18 PM
Last Post: _Aka_

Forum Jump: